LUDWIG BERGERCamp of the Rising Sun
Hero Diplomat Fighter
From an impartial perspective, our occupation is morally reprehensible, militarily indefensible, and economically ruinous.
At the start of your turn, each hero at his side earns 1 Copper.
Always earns 2 Copper when your opponent plays a strategy card.
3
Should another of your heroes suffer so many Wounds in their next combat that they would have to go to the Infirmary, they suffer 1 Wound less.
1
Attacks.
Key Terms 2
- Copper
- Copper is the currency of the game. Heroes can earn copper and spend it on tasks and strategy cards. You can collect and save copper to spend in later rounds.
- Infirmary
- A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.