DUBIOUS PRACTICES
Maneuver Healer
That will sting a little for a moment.
One of your Healers may learn this maneuver when they heal an enemy hero.
Gains +1 Resistance for each hero in the Infirmary.
2
A hero gains -1 Resistance until they have to go to the Infirmary.
Key Terms 1
- Infirmary
- A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.