THE CAMP OF THE RISING SUN
Location
"The sun, the sun, the rising sun..."
If one of your heroes would go to the Infirmary, you may pay 6 Copper instead. If you do, fully heal the hero and send them to the Camp of the Rising Sun.
2
Heals 2 Wounds on a hero.
2
Earns 4 Copper.
Key Terms 2
- Copper
- Copper is the currency of the game. Heroes can earn copper and spend it on tasks and strategy cards. You can collect and save copper to spend in later rounds.
- Infirmary
- A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.