HERITAGE
Event
All the plans and goals, every desire that burns within me, everything I otherwise fight for, I would trade for you.
You can trigger this event at any time if one of your heroes has to go to the infirmary.
0
Leave one of your heroes who is in the infirmary. Doing so will grant another hero +2 attack power for the remainder of the adventure and earn them 10 copper.
Key Terms 2
- Copper
- Copper is the currency of the game. Heroes can earn copper and spend it on tasks and strategy cards. You can collect and save copper to spend in later rounds.
- Infirmary
- A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.