TRAUMATIC AMNESIA
Event
And then... I don't remember anymore.
You may trigger this event at any time when an enemy hero has to go to the Infirmary.
4
A hero who had to go to the Infirmary this turn loses 1 Power for the rest of the adventure. Power cannot be reduced below 2 this way.
5
Your opponent discards a maneuver that was learned by a hero who had to go to the Infirmary this turn.
Key Terms 1
- Infirmary
- A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.