NEAR-DEATH EPIPHANY
Maneuver
Life is funny. By the time you finally figure it out, it's over.
One of your heroes may learn this maneuver when they have been in the Infirmary for one turn without being healed.
When a hero learns the Near-Death Epiphany, fully heal them.
1
Attacks. Suffers no Wounds.
3
Gains +1 Power until the end of the turn. Attacks. Heals 1 Wound on themselves.
Key Terms 1
- Infirmary
- A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.