Case of the Locked Hothouse
Enchantment — Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
In Your Decks
Log in to track this card across your decks.
Rulings
Loading rulings...
Other Printings
Loading printings...
Similar Cards
Same type, color identity, mana cost range, and shared keywords
Loading similar cards...
Cycle
Loading cycle information...
Community Cycle Proposals
Loading community proposals…