Breakneck Rider
Creature — Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Only the most skillful riders brave the Breakneck Ride through Kessig.
3 / 3
Neck Breaker
Creature — Werewolf
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
He can't outrun what he is.
4 / 3
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