Nowhere to Run
Enchantment
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
In Your Decks
Log in to track this card across your decks.
Rulings
Loading rulings...
Other Printings
Loading printings...
Similar Cards
Same type, color identity, mana cost range, and shared keywords
Loading similar cards...
Cycle
Loading cycle information...
Community Cycle Proposals
Loading community proposals…