GRIT YOUR TEETH!
Maneuver Healer
What's wrong with you? Get a grip.
One of your Healers may learn this maneuver when they have to go to the Infirmary.
5
Heals 2 Wounds on themselves in the Infirmary. Otherwise they fully heal themselves.
Key Terms 1
- Infirmary
- A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.