BATTLE MEDIC
Maneuver Healer
That will have to suffice for now!
One of your Healers may learn this maneuver when they do not have to go to the Infirmary after combat.
3
Gains +2 Power and +2 Resistance until the beginning of your next turn.
3
Gains +4 Resistance until the beginning of your next turn.
Key Terms 1
- Infirmary
- A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.