PIONEERS
Support Settler
We are opening up new territory.
You may deploy the Pioneers at any time when one of your heroes goes to the Infirmary.
0
Heals 1 Wound each on 2 heroes.
2
Heroes at the same location as the Pioneers gain +1 Power and +2 Resistance until the beginning of your next turn.
6
A location in play is removed from the game.
Key Terms 1
- Infirmary
- A hero with wounds equal to their resistance goes to the infirmary and can no longer act. Abilities are deactivated and tasks cannot be performed. While there, wound count always equals resistance. Heroes in the infirmary can be healed.